The world is a huge Cartesian space.


The physics engine uses JavaScript Numbers, which are float64. The limit of float64 is between -1.797693134862316e+308 and 1.797693134862316e+308 but levels using such high values don't load.

Sky4ce09- no colisions around level boundaries

Sky4ce09 experimentally figured out that 5.7976931348623157e+17 is the x-axis limit. However, weird things happen at such distances, the aim line disappears and collisions no longer work.


For reference, a Hoppi measures 40.0 units.

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